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5
.vscode/extensions.json
vendored
5
.vscode/extensions.json
vendored
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{
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"recommendations": [
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"ms-vscode.cmake-tools"
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]
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}
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5
.vscode/settings.json
vendored
5
.vscode/settings.json
vendored
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{
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"files.associations": {
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"functional": "cpp"
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}
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}
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9
main.cc
9
main.cc
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using namespace std;
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void output(){ //循环输出1-100
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for(int i = 1; i <= 100; i++){
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cout << i << endl;
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}
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return;
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}
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int main() {
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cout << "100" << endl;
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cout << "hello world!" << endl;
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cout << "hello too!" << endl;
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return 0;
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@ -1,72 +0,0 @@
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/*
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muduo网络库给用户提供了两个主要的类
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TcpServer :用于编写服务器程序的
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TcpClient :用于编写客户端程序的
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epoll+线程池
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好处 :能够把网络I/O的代码和业务代码区分开
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用户的连接和断开 用户的可读写事件
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*/
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#include <muduo/net/TcpServer.h>
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#include <muduo/net/EventLoop.h>
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#include <iostream>
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#include <functional>
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using namespace std;
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using namespace muduo;
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using namespace muduo::net;
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using namespace placeholders;
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/*
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基于muduo网络库开发服务器程序
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1.组合TcpServer对象
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2.创建事件循环对象的指针
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3.明确TcpServer构造函数需要什么参数,输出ChatServer的构造函数
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4.在当前服务器类的构造函数当中,注册处理连接的回调函数和处理读写事件的回调函数
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5.设置合适的服务端线程数量,muduo库会自己分配I/O线程和worker线程
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*/
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class ChatServer{
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public:
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ChatServer(EventLoop* loop,
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const InetAddress& listenAddr,
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const string& nameArg)
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:_server(loop,listenAddr,nameArg),_loop(loop)
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{
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//给服务器注册用户连接的创建和断开回调
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_server.setConnectionCallback(std::bind(&ChatServer::onConnection, this, _1));
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//给服务器注册用户读写事件的回调
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_server.setMessageCallback(std::bind(&ChatServer::onMessage, this, _1, _2, _3));
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//设置服务器端的线程数量 1个I/O线程 3个worker线程
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_server.setThreadNum(4);
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}
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void start(){
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_server.start();
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}
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private:
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void onConnection(const TcpConnectionPtr&)
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{
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}
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void onMessage(const TcpConnectionPtr& conn,
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Buffer* buffer,
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Timestamp time)
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{
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}
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TcpServer _server;
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EventLoop* _loop;
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};
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